Living Greyhawk Redux

Sepulcher of the Wizard King

Set in the Lands of Iuz

After returning from exploring the Isles of Woe (with Gildon carrying Malthindor, Oblivion’s Blade), you found that the sword was urging you to head north. Immediately after disembarking from the ship Brightspray, you met Motair Castock, the scholar from Greyhawk City to whom you delivered an Ether specimen in “Into the Dying Lands”. Motair explains that his master is offering to teleport you far to the north to a dungeon said to contain a pair of ancient, withered hands. You agreed, and soon found yourselves at the entrance of the Sepulcher of the Wizard King.

After sliding Malthindor into a crack in the dungeon door and solving a straightforward riddle, you gained entrance to the dungeon. As you explored, you soon noticed that the dungeon architect seems to have had a rather serious obsession with hands and fingers. You made short work of the earliest opposition you encountered: animated stones the coalesce into humanoid shapes with a large hand in place of the head.

Venturing on, you found a hall containing several murals depicting the fall of Yagrax, the ancient, powerful wizard who was killed and dismembered, as he could not be completely destroyed. You then encounter a hall containing skeletons. Attempting to continue past them, the skeletons suddenly turned to red-hot, burning ash! Pressing on, you passed another hall with murals ad then met a fearsome guardian of the temple: a stone golem! The golem sent a swarm of animated swords and daggers that kept Illene, Gildon, and Brottor occupied while the golem proved itself a fearsome enemy: it rendered Jarik unconscious in less than a minute and beat Kendrick to within an inch of his life. But at the final moment, when the golem had cornered Kendrick, he missed the finishing blow, giving Jarik (who was saved and healed by Illene and Brottor) the last swing, killing the golem just in time.

Exhausted and nearly out of resources with no avenue of retreat and no way to resupply, you decided you had no choice but to camp and heal your wounds. Returning to the dungeon, you found a large hall littered with broken stones. A side tunnel led you far below the earth, to the City of the Undying, those left behind in the sealed dungeon, keeping an eternal watch. Before reaching the city proper, you encountered Malcrux, an insane wizard that immediately put a spell on Jarik that took him out of the fight, muttering about some sort of unpleasant experiments the wizard planned to carry out. The rest of you fought and defeated him, finding a small crystal shard afterward.

You then came to the bridge into the City. You ultimately chose (wisely) to avoid fighting the guardians of the bridge, instead letting Illene bluff them into thinking that you are mage priests who have returned. You were taken to the city temple, where you were told that you would soon be tested. You tried to determine what “soon” meant but could make little sense of their bizarre units of time and distance. You were given temporary residence and took your time to tour the city, learning a bit of its history and exploring the other houses and the forge. Finally, you were summoned to the temple and given a test: you were directed to repair the city’s water works, which was damaged in the recent earthquake. You managed to find and piece together crystal shards (including the one you found in Malcrux’s lair) which magically power the device, you removed some debris clogging a pipe, and you repaired some damaged gears.

Passing the test, you were admitted to the inner halls of the dungeon. You found an evil ooze and dispatched it, although it destroyed Jarik’s warhammer in the process. You then found a lock opened by a puzzle involving the four elements. After some trial and error (Kendrick bore the brunt of the error), you managed to decode the puzzle and unlock the door. You then found yourselves in a long hallway, where a sense of final despair overcame some of you as you came into the final chamber containing five sealed chests. Inside one chest were the Hands of Yagrax, the object of your search. The chests were guarded by two Undying Ones, corrupted by the influence of the hands. You managed to defeat the fighter, but the wizard proved extremely resilient and deadly. Although you finally managed to slay the wizard, the victory came at great cost: Illene was slain!

You opened the chests and found the Hands of Yagrax, which decided they liked Jarik the best and took upon crawling all over him, making him a little intimidating but also a little distracted in combat. To avoid this, Jarik eventually put the hands back in the chest, although they still plagued him with bad dreams. Motair returned, telling you that he will lead you back to Tenh, where the ether threat began, and where you hope you it will end…

XP: 1682 XP to Brottor and Jarik; Illene died and goes back to 24500 XP and then regains 1682 XP; Kendrick gains 1932 XP and levels (but Gildon is still level 5)
GP: After selling the items you acquired and paying off the reincarnate spell for Illene, you have a grand total of 1342 gp profit this round.

  • You picked up a Ring of Protection +1, which replaces Gildon’s ring that was sold for expedient purposes.


  • Illene died, and was reincarnated as an orc!
  • Jarik has been cursed to bear the Hands of Yagrax!
  • Jarik lost his precious warhammer to a fiendish ochre jelly!



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