Hands of Yagrax

Cursed hands


This pair of withered black hands is severed at each wrist but both possess a limited form of life. While outside their cold iron chest, these hands constantly crawl about the PC with a cold dead touch. The Hands radiate strong Necromancy, Transmutation, and Divination magic, and detect as moderate evil if detected for.

While The Hands are outside their cold iron chest the PC does not heal naturally, suffers a –2 to all attack rolls and skill checks due to the hands interference and must succeed at a Concentration check (DC 15 + the spell level) before casting any spell. The PC also suffers a –4 circumstance penalty to Diplomacy, Bluff, and Perform skill checks due to the appalling nature of The Hands. This effect does grant a +4 circumstance bonus to Intimidate skill checks. All skill check modifiers are subject to the DMs discretion (and may be greater or lesser depending upon the circumstances). Finally, a PC cursed with The Hands may never pick up or possess Malthindor, Oblivion’s Blade.

These effects can be subdued by placing The Hands of Yagrax back into their cold iron chest (none of the penalties or bonuses are in effect while the hands are in the chest). However, while inside the chest, the PC constantly dreams of the hands and must rest an extra 1d4 hours each night or be fatigued the next day (cannot run or charge and suffers a –2 penalty to Strength and Dexterity). Unfortunately, the PC must bear the chest with them at all times. If the chest ever becomes separated from the PC by more than 100 ft. the hands suddenly appear on the PC, leaving the chest behind.

The curse of The Hands of Yagrax can be removed with a limited wish followed by a remove curse, cast by a 13th level or greater caster. If this is done, The Hands of Yagrax simply disappear, never to be seen again.

Value: Cursed item.


Hands of Yagrax

Living Greyhawk Redux Jolyon