Tag: favours

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  • Influence with Redgar

    Looking up the reference that Ra'Ned wrote for you of the blacksmith in Mitrik, you find that he has some magical enchantments he is willing to sell you. He is capable of enchanting a suit of armor or shield with the Light or Heavy Fortification …

  • Favours

    This is a list of all the favours, enmities, and other random stuff that you've accumulated along the way. h3. General Favours * [[Favour of Sir Delanit tir Rietmarcher]] * [[Favour of Brother Shekem]] * [[Favour of the Khund]] * [[Influence with …

  • Wooden Chips of Jaedric and Halon

    Each of these wooden chips may be traded in for access to a +1 equivalent weapon/shield/armour enchantment in the DMG. Multiple chips may be traded in at once. You still need to pay for the actual enchanting. The chips have all been used.

  • Mark of Avernus

    The cursed tattoos of 101 devil's names featured in the [[For the Greater Good]] series. Kendrik picked up the Mark of Avernus in [[Ashes of Innocence]], as well as the Mark of Cania in [[Fury of a Cold Man's Heart]], from the paladin Zelt Damascus. …

  • Notice of the Old Hag

    You're not sure who it was, but somebody could destroy a red dragon through an illusion with a single word of power. They spoke to you, and you have a feeling that they won't forget your faces.

  • Fortune of the Absurdly Incongruous

    The time spent in Folly has had an effect on your mind. Once per day, the affected PCs may reroll a single d20 roll (skill or ability check, saving throw, attack roll, or opposed roll). This reroll must be taken before the result of the d20 roll is …

  • Arcane Numerology

    When [[The Stone Man's Puzzle | Broggle]] the flesh golem hit you, the runes crawling around his den started crawling on you, too. After you left his prison, they faded, but you felt them sink into your skin. At the beginning of your subsequent adventures …

  • Blessing of Moradin

    Kendrik, for [[Under the Hills|blowing the great horn Olhupe-Baraknoror]], has been declared an honorary dwarf, and granted the Blessing of Moradin. Once ever, he may call upon Moradin's protection for a Stoneskin spell and a Spell Resistance spell, as if …

  • Blessing of Azrien

    For your services, the kobold [[:conan-1 | Conan]] has blessed you with the Blessing of Azrinens! Once (ever), you may invoke the Blessing of Azrien as an immediate action to activate a random deflector effect, like the ability from Wild Mage (Complete …

  • The Dreaming

    Somewhere, somehow, Illene began receiving strange dreams. It started in the [[The Hidden Fortress|Bright Desert]], and the dreams have plagued Illene ever since. You're not exactly sure why you receive them, but the dreams themselves are beginning to …

  • Modron Henchman

    Stats (from "wizards.com":http://wizards.com/default.asp?x=dnd/we/20010921a which also has stats for all modrons): Small Outsider 1d8(4 hp) Initiative: +0 Speed: 20 ft. AC: 13 (+1 size, +2 natural) Attacks: Bite +2 melee; or half spear +2 melee; …

  • Favour of the Kinder of Schwartzenbruin

    For [[Mordenkainen's House of Chocolate | rescuing Herr Mordenkainen]] and assuring a supply of chocolade for the children, you have earned the Favour of der Kinder of Schwartzenbruin. Whenever you are trying to gather information in Schwarztenbruin, …

  • Stigma of the Serpent

    From [[Shedding Scales|basking in the power of an active scale of the Serpent]], you have received the Serpent's Stigma. Currently, you are not sure what this does, but you have gained a +1 inherent bonus to a random attribute score. For some of you, this …

  • Favour of the Khund

    For being instrumental in [[Under the Hills|breaking the kin-sundering curse]] laid upon the Khund, you have been granted the Favour of the Khund. You are considered Samman (Shield Brothers) to the Khund, and dwarves have been offered a place in the Khund …

  • Favour of Brother Shekem

    For saving an incredibly valuable vein of mithril from destruction from rust monsters, Brother Shekem has offered to sell you one weapon, shield, or suit of armour made from mithril at half price. You may find [[Brother Mine|Brother Shekem]] in the Church …

  • Favour of Sir Delanit tir Rietmarcher

    For restoring his honour in the Church of Ulaa, Goddess of the Mountain, Sir Delanit has offered to enchant a weapon with the Flaming ability for you, for the appropriate cost. Sir Delanit can be found in the Sepia Uplands, in a [[Brother Mine|mine …

  • Favour of Aramet

    For [[Bandits|rescuing his people]] and recovering his goods, the merchant Aramet promised to procure an item of your choosing for you at half cost. Used to purchase Druid's Vestments for Brottor.

  • Favour of Fonkin

    For [[Nine Lives|saving his precious Whifflepurr and his spellbook]], Fonkin offered to craft an item for you up to the value of 5000 gp from the DMG. You [[A Long Way for a Little Knowledge|decided]] to ask him for an Amulet of Health +2.

  • Bathed in the Evergold

    After bathing in the Evergold ([[Regicide]]), you feel like you have become more aligned with your ideal of yourself. As the water drips off your body and you dry, you notice subtle changes begin to take place within yourself. You may select up to two …

  • Favour of the Drinkers

    This favor was earned by the above named PC for helping them learn about the machinations of the Old One in [[Burning Cliffs|The Burning Cliffs]]. The Drinkers will enchant any one magical weapon with the Bane: Evil Outsiders enchantment. The PC must pay …

  • Hero of Tenh

    For successfully [[ Endgame | banishing the ethers from Tenh]], you have earned the status of heroes among the common populace. This takes the form of a +2 Great Renown bonus to your leadership score.

  • Boon of Alcanix

    For assisting him in [[Endgame | banishing the ether creatures from Tenh]], the ghost of Alcanix has granted you his boon. Once ever, as an immediate action, you may call upon the ghost of Alcanix to aid you, gaining the benefit of an Aid spell and a …

  • Khondkhan Soul Friend

    You have entered into a mystical pact with a released [[:khondkhanen | Khóndkhan]] soul. While possessed in this manner, you may not be possessed. You have no idea how long this soul will stay with you. From this pact, you may gain one of the following …

  • Favour of the Pit Of Neijmargen

    In gratitude for finding a [[A Pit Too Far|trove of wealth]] for the Khund, you have been raised to the rank of Unter-Graf of Khundholm in a formal ceremony. This appointment comes with a plot of cave in Khundholm.

  • Favour of Ogg van-Vuurz

    For assisting in laying Ogg van-Vuurz to rest, his spirit grants you a boon. One time only, you may reroll a single saving throw. You must make the choice to reroll the d20 before the DM announces the result of your original roll, and the second roll must …

  • Further Notice of Iggwilv

    You have once again come to the attention of the Witch Queen, Iggwilv. Who knows what will happen as you become the subject of her malevolence?

  • Valuable Property

    As a reward for your services [[Dark Star|above and beyond normal duty]] you have been rewarded with a Grand House or a Country Farm within Weisspeer territory in Krestible Canton or Schwartzenbruin City (house only). This property may not be sold. …

  • HUS Tattoo

    You bear the Ur-Flan symbol of HUS on your left inside wrist. You suspect that the [[Nerull|Reaper]] has placed it there. It glows faintly with universal magic under a Detect Magic spell.

  • Curse of Nerull

    For attempting to steal His artifacts, [[Nerull]] has cursed you. From this point forth, healing magic is only half as effective on you (round down, minimum 1), and you do not regain hit points from overnight rest. Perhaps one day, you will appease the …

  • Fear of the Foul Breezes

    Your time in the [[Every Passing Breeze|Castle of Foul Breezes]] has left you with a mild phobia. Whenever you are faced with the subject of your fear, you must make a Will save (DC 18) or do everything in your power to avoid it. You are not sure how long …

  • Dark Taint

    Illene has been touched by an abyssal in the [[Every Passing Breeze|Castle of Foul Breezes]]. Since that time, in the presence of demons, he/she/it hears incessant chattering of voices in its head, although not loud enough to make out anything. There …

  • Demonic Torture

    Jarik underwent a particularly nasty torture at the hands of the "artist", Bahzon, in the [[Every Passing Breeze|Castle of Foul Breezes]]. He has been left with four permanent scars from electrodes about the size of a coin, and a permanent distaste for …

  • Attention of the Greater Boneheart Archmage Null

    For your part in the raid on the secret demiplane lair of the Boneheart archmage Null, he has gotten really ticked off at you. Surely this won't be a bad thing in future adventures... Oh, and those of you who he recognized? Be very, very scared.

  • Sorrow from the Well of Sorrows

    You have cast your curse down the Well of Sorrows, and in return, gained a Sorrow from the Well. Illene has gained a stutter whenever it tries to use a language dependant Charisma based skill. This results in a –2 circumstance penalty to the skill roll …

  • Thrall of the Serpent

    Having come face to face with the power of The Serpent, it found your devotion wanting, given that you take from its power without embodying it. You have become a Thrall of the Serpent. Whenever you are targeted by a Necromancy spell, you receive a -2 …

  • Legacy of Grebin Thistleaf

    You played host to the spirit of the gnome Grebin Thistleaf, and though he is now gone (probably forever), the echo of his life's memories still resonates within you. Occasionally, you will dream of some particular aspect of Grebin's existence; usually, …

  • Braved the Storm

    You have stared into the depths of the worst storm known to man, and fought with the epic maelstrom of the lost isle. When your life flashes before your eyes, you are no longer quite so phased. Three times ever, you may call upon this steely resolve to …

  • Vanquished the Serpent

    You have vanquished the Serpent, and stopped its ascension on the Prime Material. Being present as the body of the Serpent exploded has left a magical tingling throughout your body. Once ever, you may use your body to store a single spell of up to fourth …

  • Thanks of a Fickle Spirit

    You have saved a fickle spirit from the eternal torment it might have been subjected to, at personal cost to you. You are unsure as to whether or not this will leave you with more than warm fuzzies at this stage.

  • The Diadem Revealed

    For finding the Diadem of Kir Russ and the land's true Voormann, you have been honored with the rank of Ritter (Knight) of Perrenland, and a special medal. While wearing the medal openly, you gain a +2 circumstance bonus to all Charisma-based checks with …

  • Swamp Touched

    You ventured into the swamp lair of the black dragon Xedranicus, and the smell seems to have clung to you, regardless of everything you’ve tried. For the next three adventures, you receive a -2 circumstance penalty to all diplomacy checks (except with …

  • Stood up for the Little Folk

    For relieving the black kobolds of the tyrant Xedranicus and helping them to start their fledgling deemo-crasy, they have named you an honorary kobold. Word of your deeds has spread far and wide amongst koboldom. You receive a +2 circumstance bonus to …

  • Land Grant

    For your continued service to Perrenland, Perren has bestowed upon you high honours. To Brottor, 6,000 acres of new seed territory in Northern Yattenheid, and an 8,000 gp/annum pension. To Illene, 100 acres of land in the Sepia Uplands, a 6,000 gp/ …

  • Perren's Boon

    For your service to Perren above and beyond the call of duty, you have earned his eternal gratitude. Your names are entered on the roll of Voormannsgardt, and you are promoted to Rechters of Perrenland too. You are placed on the Council of Perrenland, and …

  • Weight Upon Your Soul

    The decision to sacrifice an angel to Nerull sits heavily upon your soul. You suffer nightmares of personal loss and guilt that wake you frequently, forcing you to sleep or meditate for an extra two hours for you to rest. Furthermore, indecision …